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openttd vehicle release dates

Change: Constantly update destination of 'any depot' orders (#9959) It will vary depending on the GRFs you use. Feature: [MacOS] Add selected toolbar buttons to MacBook Pro Touch Bar (#9511) If a vehicle's income is negative it will be reported in a news message. The default service interval when a new road vehicle is built. Feature: Allow Shift+Insert as paste in edit box (#9836) (An apocalypse scenario where good stuff wears out and only bad stuff can replace it would be possible,though). Change: Reverse ship when leaving docks if a better path exists (#9610) Fix: For old savegames, station bus/truck station cache was not updated (#9366) Fix: Wrong town window refreshed when building an airport with noise levels enabled (#9497) Fix: Incorrect error messages when placing water in scenario editor (#9560) Change: Allow all tiles around docks to be docking tiles (#9578), Feature: Display icon/text whether vehicle is lost in vehicle (list) window (#9543) Change: [Win32] Use user UI language setting for initial language selection (#8974) Fix #8169: Crash when autoreplacing vehicle with no orders (#9387) by Leanden 11 Sep 2017 01:59, Post Fix #9015: [Win32] Crash on running "pwd" command in the console (#9016) Let this setting take care of that for you. The default service interval when a new ship is built. (If you want to replace them with a different model, you should use Replace vehicles instead.). Feature: Button to reset game settings to their default values (#8958) Fix #9925: Industry tile layout validation for layouts of only one tile (#9926) In layman terms, the lower the denominator, the faster aircraft will travel. Color me interested! Fix #8803: Only auto-remove signals when rail can be built (#8904) In Openttd.cfg config file: ([vehicle] dynamic_engines = ), If you're changing the setting in an older scenario or save game (with newGRF developer on) enter into the terminal ("set vehicle.dynamic_engines = on"), The Vehicles section of the Advanced Settings window (1.3.1), Advanced Settings window: Vehicle section, Forbid trains and ships from making 90 turns, Road vehicle queueing (with quantum effects), Autorenew when vehicle is months before/after max age, Default service interval for road vehicles, Disable servicing when breakdowns set to none, Service helicopters at helipads automatically, Weight multiplier for freight to simulate heavy trains, New train orders stop by default at the of the platform. Fix #9392: [Script] Return a valid value with GetBuildWithRefitCapacity even when AIs are maxed out in vehicles (#9393) Enable the option to review the orders of vehicles periodically for invalid orders and other oddities. Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grf_local_id and grfid (#9798) It only applies if the realistic acceleration is selected. Per page: 15 30 50. Does anyone know? Fix: [Network] SendCmdNames only sent one name per packet (#9528) Fix: [Network] Don't rebuild the host-list during iterating the list (#9240) Feature: Build objects by area (#9709) Wider rivers on map generation. Instead, you will get a warning that autorenew has failed on that vehicle. We found enough to be able to produce a 12.2 maintenance release for you. Change: Deliver cargo to the closest industry first (#9536) Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics (#10060) Fix: [NewGRF] Overflow when determining cargo mask for string code 9A 1E (#9423) Fix #8584: Vehicles with shared orders getting invalid or unexpected start dates (#9955) -12 means that the vehicle is replaced 12 months before it gets old. Feature: Improved handling of HiDPI and mixed-DPI screens (#9994, #9996, #9997, #10064) If we didn't all vehicles would be gone way before 2090 in a normal game. Fix: Spelling of several town names (#9222) Fix #6544: Don't join AI company when loading network game in singleplayer (#9794) Disables electrified railways. Feature: Alternative linkgraph colour schemes (#9866) Fix: [Script] ScriptRoad::HasRoadType really check for RoadType (#9934) Fix #9113: Crash when removing an airport that exists in an aircraft's orders (#9182) Fix #9883: Show cost/income float over end tile of rail or road construction (#9889) Transport Tycoon Deluxe inspired game OpenTTD has a new release coming Fix: [NewGRF] Default value of RailVehicleInfo::railveh_type was inconsistent with other default properties (#9967) There is a list available here: https://wiki.openttd.org/Vehicle_Comparison_Charts With NewGRF vehicle sets, they start whenever the authors decide. OpenTTD release history - Libregamewiki Fix #8875: Filter string in station window breaks flow in user interface (#8885) Getting Started with FIRS. Needing help. :: OpenTTD General Discussions Fix: Invalidate cached vehicle colourmaps when changing liveries setting (#9006) Fix: [Network] Determining GetNetworkRevisionString could overflow and underflow its buffer (#9372) Change: Use neutral pronouns for various strings (#9189, #9203, #9228) Fix #9484: Update locale currencies settings config map (#9559) While based on TTD, OpenTTD had a wide array of improvements including bigger maps, better multiplayer, dedicated servers, better AI and so much more. Fix #9869: Remove docking tile when doing a clear square (#9898) Not touching that version with a ten-foot pole, but the remastered music is a great drop-in for openttd ^_^. Is there any way to make Aviator's set profitable when you are playing the game started in 18th century? Fix #9152: Screenshot success popup window was treated as an error (#9159) Remove: Arbitrary limit on number of statically loaded NewGRFs (#9431) Change: Make savegame format self-descriptive and consistent across all objects (#9322, #9335, #9338, #9339) Worst Behaved IRC Member of 2008, 2009 & 2010, Screenshots, Scenarios and Saved Games, Locomotion Problems, FAQs and Tutorials, Locomotion Graphics, Modifications & Tools, Owen's TT Station Forum (Archived Posts). Fix: [Network] Mark server as offline when no longer reachable (#9244) Feature: Set wagon replacement per group when using autoreplace (#7441) This way, you don't need to have some airport along the helicopter's route for it to service. Expected result. Minimum Vehicle Date? - Transport Tycoon Forums Fix #9147: Crash when taking screenshots (#9169) Change: Make the town directory horizontally resizable (#9157) Fix #9117: [Fluidsynth] Hang when changing song (#9181) Configure whether new orders will tell trains to stop at the near end, the middle or the far end of the platform by default. OpenTTD/OpenTTD. Possible Settings: no, yes, but exclude stopped vehicles or of all vehicles, In Openttd.cfg config file: ([gui] order_review_system = <0-2>). Change: [Emscripten] Set default scrolling mode to non-pointer-locking (#9191) Fix: Desync when GS unlocks railtype with wagon unlock (#9021) Feature: [Network] Mention you are a spectator in the status bar (#9471) In Openttd.cfg config file: ([vehicle] servint_aircraft = <0, 5-800). Possible Settings: NPF or YAPF (Recommended), In Openttd.cfg config file: ([pf] pathfinder_for_trains = <0-2>). In Openttd.cfg config file: ([vehicle] servint_roadveh = <0, 5-800). The electric trains will run on normal tracks when this setting is active and electrified railways are not available for purchase. Fix #8886: Don't try to resolve folders within tars named '.' Final vehicle list | Transport Fever | Official Website Set the amount of trains that a company can have. Fix: [Network] Several crashes in our network code (#9534, #9456) Feature: Move sensitive information to secrets.cfg and private information to private.cfg (#9298) vehicles still introduced), but any vehicles available in the year 2050 or introduced past 2050 never expire. A good reminder it exists if you somehow haven't heard of it. The weight of freight trains is multiplied by the multiplier set here to simulate very heavy trains for more realism. For each setting, the respective variable from the config file is listed with it's possible values. uint16 . Yexo wrote: Nite Owl wrote: No offense intended but you have the fraction backward. The patch setting changes the bottom number of the fraction (denominator) to a setting of 1 through 4. Fix: Do not include regression test AI in bundle (#9068, #9164) +12 means that the vehicle is replaced 12 months after it gets old. Either way it might possibly contain dangerous modifications and the file should therefore not be trusted! Add: [Script] ScriptCargo::GetWeight to get cargo weights (#9930) by leifbk 11 Sep 2017 08:26, Post We tried to release OpenTTD 13 on April 1st, but supply chain issues are affecting new feature production and forced us to delay the release. Fix: Lots of fixes to how windows handle resizing (#10040, #10042, #10046, #10051, #10056, #10068, #10070, #10098) Remove: [Network] A server can no longer set a limit to the amount of spectators allowed (#9466) Fix #10038: Missing upper bounds check when loading custom playlists (#10039) Fix: [Network] Report reuse of invite-code (#9487) They can start as early as year 0. Is this intended behaviour or a bug? Fix #9854: DrawStringMultiLine() could draw beyond its bounding box (#10014) Fix: Console commands list_ai output was truncated with a suitably large number of AIs (#10075) Upload date MD5 (partial) License Download; 2014.11.26: 2014-11-26T21:04:23+00:00: ca32127c: GPL v2: Available ingame: 2012.08.04: 2012-08-05T12:15:35+00:00: 45c629ae: GPL v2: Only for savegames: 2011.06.21: 2011-06-24T18:23:30+00:00: f91008a3: CC-BY-NC-SA v3.0: Only for savegames: 2011.01.01: 2011-01-02T11:57:15+00:00: 89a2a4bf: CC-BY-NC-SA v3.0: Only for savegames Comments (15) Related Tasks (0/0) Comment by Vladimir Guryanov (Wowanxm) - Monday, 26 March 2012, 18:22 GMT . Add: [Script] Allow GameScripts to build neutral objects (#9568) Change: Allow pause/unpause console command in single player (#9342) With this setting set to realistic, trains will travel faster up hill, but slower through tight corners. Date date_of_last_service; // /< Last date the vehicle had a service at a depot. clone more trains till you have all you need. Recent Reviews: Overwhelmingly Positive (227) All Reviews: Overwhelmingly Positive (8,089) Release Date: Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050) Feature: Multiple rotating views on title screen (#8980) Uses only base game sprites, so visually compatible with any base graphics set including original TTD, OpenGFX, aBase, zBase, and NightGFX. Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877) Feature: Add setting to hide news about competitors vehicle crash (#9653) To compensate, we swept the factory floor for bits and pieces that where left around and could be repurposed. In TTDPatch, dates after 2044 will be limited to 2044. Set the default or a more realistic acceleration calculation for road vehicles. Post Fix #9989: 0 Net Profit is neither negative nor positive (#9991) OpenTTD is a free and open source sim based on the classic Transport Tycoon Deluxe, and the team have announced a new release is coming with a first Beta. Change: By default, make "unload all" leave stations empty (#9301) In plain TTD, the aircraft traveled at 1/4th of ground speed. Fix #9242: Tree tick handler did not scale by map size (#9246) Add: Hotkey to focus object and rail filters (#8908) 13.0-beta1 Pre-release Feature: Airport construction GUI displays infrastructure cost ( #10094) Feature: Purchase land multiple tiles at a time ( #10027) Feature: Add sticky pin & shade widgets to Object Selection UI panel ( #10019, #10020) Feature: Improved handling of HiDPI and mixed-DPI screens ( #9994, #9996, #9997, #10064) Fix #9255: [Network] Crash when hostname is not found (#9259) They are as follows: Vehicle Types. OpenTTD on Steam Version 13.0 has a first Beta release out with these highlights: Build NewGRF objects over an era with click-and-drag. Specifies the maximal allowed length of a train in tiles. Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891) Fix #9407: Desync when founding a town nearby a station (#9526) by Zephyris 12 Jul 2008 23:56, Post In Openttd.cfg config file: ([gui] new_nonstop = ). Fix #9186: Fix incorrect bounding box height causing station sprite glitch (#9187) This set aims to include many North American made road vehicles (mostly trucks, larger goods vans, and long awaited LCV's (aka road trains)) This set is set to include truck from 1900 to present including prototypes for possible future vehicles if enough information can be found. Fix #9972: Add missing fill/resize flags on Framerate window widgets (#9982) Fix #8977: Crash when altering max sprite resolution (#8993) This website makes use of cookies to enhance your browsing experience and provide additional functionality ->, I am the owner of GamingOnLinux. This replaces the old Mammoth trains setting. You can purchase land multiple tiles at a time. Change: Make effect volume scale more intuitively (#8945, #8950) Fix: [Network] Check on CIDR for netmask check considered everything valid (#9235) by Lesarthois 20 Sep 2017 03:29, Post OpenTTD | Vehicles Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926) This release was still greatly restricted in operating systems and computer architectures it could run on. Fix #8099: News window zoom level fixes (#10005) After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. It only applies if the Realistic acceleration model is selected. Not every vehicle type will be available in those years but some will which should allow you to start building your network. Fix: [NewGRF] Industry layouts with zero regular tiles should be invalid (#9902) Favorite starting dates? : r/openttd - reddit.com This is the page that document OpenTTD's entire release history. by belugas 15 Jul 2008 00:25, Post reliability rather than days. Fix: Parse the console settings the same way as config settings (#9438) In Openttd.cfg config file: ([vehicle] servint_ships = <0, 5-800). Fix 44f2ef1: [strgen] Allow gender for {CARGO_SHORT} (#9873) Fix: Compatible NewGRFs in crash-log reported wrong MD5 hash (#9340) Fix: String validation could leave invalid UTF-8 encoded strings (#9096) The wiki gives me this for Action 0 Property 00: Note that TTD stops updating vehicle type data after the game ends in 2050, so all dates of introduction should be no later than in 2044, to ensure that all vehicle types can be introduced and reach their maximum reliability. Feature: Configurable subsidy duration, up to 5000 years (#9081) Trains | Open TTD Wiki | Fandom Fix #9974: Console command getsysdate did not work due to off-by-one error (#9975) Fix: Respect the autosave_on_exit setting for Null video driver (#9343) Fix #9591: Update station docking tiles upon placing a water object on a docking tile (#9594) Fix #9665: [Linkgraph] Fix travel times of non-direct journeys (#9693) In Openttd.cfg config file: ([company] engine_renew_months = ). by Clovertown Mon Jul 21, 2008 11:08 am. With the following settings you can define the autorenew as you like. Fix #8603: Don't give focus to text filter when opening Object GUI (#9547) Fix #9712: Cap town bridge length at original 11-tile limit (#9890) OpenTTD is a business simulation game in which players earn money by transporting passengers and cargo via road, rail, water, and air. Fix #9209: Game hangs when resizing highscore/news window if the screen is too small (#9210) I don't understand that first bullet point though. In Openttd.cfg config file: ([vehicle] plane_speed = <1-4>). Some start from the 20th century onwards, a few have vehicles before that, horse drawn carriages etc. Note: using multiple vehicle sets side-by-side might result in very high or very low purchase and running costs for vehicles. Possible Settings: 0 to 4,000,000 ($8,000,000), In Openttd.cfg config file: ([company] engine_renew_money = <0-2000000>). I use AV8, General Av8ion and AV9.8. With this setting set to realistic. Simply place this in your TTDX folder and run TTD. Fix: Vehicles sent in the wrong direction if there is no path to the destination (#9280) Fix: Wrong cargo line position in IndustryCargo window (#9383) Fix: [Network] Add back 'Spectate' option to company toolbar menu (#9556) Fix: [Network] Crash when last-joined server was no longer available (#9503) Fix: Industry funding window did not update when changing funding method (#9572) Change: [Admin] Bump admin port protocol due to command changes (#9754) With the default vehicles (not NewGRFs) vehicles start appearing between 1925 and 1930 (and may vary by up to two years). Powered by phpBB 2000-2022 phpBB Limited. Fix #9008: Validate starting year given on the command line (-t) (#9014) Add: [AI/GS] Missing water related functions and objects (#8390) With a non-stop order, vehicles will only stop at the station assigned in the order and will not halt at intermediate stations on its route not assigned as order. by Leanden 21 Sep 2017 05:42, Post bac-arospatiale concorde price: $307,616 speed: 1,448 mph running cost: $14,062/year designed: 1968 life: 25 capacity: 100 passengers & 20 bags of mail 25 tons of coal 25 items of livestock 50 crates of goods 25 tons of grain 25 tons of wood 25 tons of iron ore 25 tons of steel 25 bags of valuables ffp hyperdart 2 ffp hyperdart 2 price: Fix #9358: Don't skip empty files in tar archives (#9367) Re: Speed of vehicles in OpenTTD. So, I was wondering the exact year in OpenTTD that you can access the first vehicle of any kind, so that I can basically start from the very beginning. Timetable "Start date" with shared orders setting dates in the past If it's a typo, it's also in the original release notes. There is an appromixately 66 releases that were documented, with 2007 being the most active year in terms of release. You can reach me easily by. Feature: Add/extend console commands to enable screenshot automation (#9771) In Openttd.cfg config file: ([vehicle] train_slope_steepness = <0-10>). Fix #9363: Rebuild client list on reinit event (#9929) Note: As of this commit, NewGRFs can override this setting per rail type to allow 90 degree turns even when this setting disables them, and vice versa. by kamnet 19 Sep 2017 21:48, Post That's when I agreed with my boss to cancel my summer holiday, and instead take 3 weeks vacation starting October 22, hoping that Transport Fever would also release during my changed holiday. Fix: Try all possible reverse directions when a ship reaches a dead end (#9610) Add: [Network] Allow sending chat messages via admin port (#9563) By the time the big steamers take off, late . Fix: Validation of various internal command parameters that could have allowed a rogue client to crash servers (#9942, #9943, #9944, #9945, #9946, #9947, #9948, #9950) Select Options, Vehicle Design Names and choose Custom to use them. Fix: Many issues related to window scaling (#9087, #9219) Fix: Query windows could be partially drawn (#9184) Fix: Incorrect Romanian own name (#9598) Fix #9546: Crash when no industries are present in game (#9726) Fix: [Emscripten] Force secure WebSockets over HTTPS (#9248) This option has been renamed from Warn if a train's income is negative in 0.7.0. With this setting enabled, all newly assigned orders will be made 'Non-stop' by default. In Openttd.cfg config file: ([vehicle] max_ships = <0-5000>). Change: Use an indent, not a dash, to list train capacity (#9887) If you have a general suggestion, problem or comment, please use one of the other forums. Select the pathfinding algorithm for ships. Early Vehicle Set - BaNaNaS - OpenTTD Set the speed of aircraft in relation to rail, road and water vehicles. Mixing wagons and trains from different train sets might result in graphical errors. Note that this does not completely stop plane crashes due to the runway being too short, this is controlled by a separate cheat. Fix #8930: [Win32] Duplicate text input issue for systems using IME (#8976) Fix: [NewGRF] Upper 16 random bits should be the same for all station tiles in callback 140 (#9992) Posts: 15. Fix #8797: Use logical rail length when placing signals (#9652) In Openttd.cfg config file: ([vehicle] never_expire_vehicles = ). Add: [Network] Ensure players fill in a name instead of defaulting to "Player" (#9080) by Redirect Left 11 Sep 2017 00:26, Post This should be quite easy to code. Re: Vehicle introduction dates after 2050. Being a retired OpenTTD developer does not mean I know what I am doing. When enabling this setting in a running game, vehicles already disappeared from the list will not come back for purchase. Fix: Prevent palette updates during copying to the video driver (#9379) OpenTTD/vehicle_base.h at master OpenTTD/OpenTTD GitHub by FooBar 13 Jul 2008 08:42, Post Date Posted: Apr 9, 2021 @ 1:23pm. Improved handling of HiDPI and mixed-DPI screens. Fix #8956: Industry disaster news messages showed the wrong location (#8992) Fix #9440: Negative cargo payments not being handled correctly (#9455) Fix #9935: Use more selectivity when building SSE specific code (#9980) You may need to start a (new) game first. Disallows trains and ships from making sharp 90 degree turns. by kamnet 21 Sep 2017 15:14, Users browsing this forum: No registered users and 5 guests. Fix #8935: [macOS] Crash on save (#8944) Many bug-fixes (over 50 of them), tweaks, changes, and other additions. Fix: [Network, Win32] Network errors were handled badly (#9116) Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901) Change: More improvements to the GUI at different scales (#9075, #9102, #9107, #9133, #9174, #9183) Change: Improve padding of Object & Rail station windows (#8929) Vehicles are automatically replaced when they get old, provided that the same vehicle type is still available for purchase. Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022) Feature: Setting to make the local town authority rubber-stamp all actions (#9833) Remove: [Network] COMPANY_INFO packets (#9475) If it was changed, #5471 would provide a way to achieve it using a more general-purpose callback that would add more value. In Openttd.cfg config file: ([pf] roadveh_queue = ). Trains are like an in-between of road vehicles and airplanes. Use the transfer option in the vehicles order window if you want to set up a Feeder service. Fix: Truncating strings in settings could leave invalid UTF-8 characters (#9121) #15 < > Showing 1-15 of 15 comments . Fix #8981: Don't attempt to re-reserve path if already entering/entered depot (#9000) However, their infrastructure is the most complex if you want to maximize efficiency using a more advanced system, and can be very challenging to plan and build. Fix #9490: [Network] A full server couldn't be queried (#9508) Trains; Road vehicles; Ships; Aircraft; Each method of transportation has its own strengths and weaknesses: Ships have a large fixed capacity, but move slowly and have high initial costs. The default service interval when a new aircraft is built. In Openttd.cfg config file: ([vehicle] mammoth_trains = ). Fix #9353: [Script] Garbage collecting on priority queues could crash the game (#9356) In Openttd.cfg config file: ([vehicle] max_train_length = <1-64>). Hosted by Zernebok Hosting. Contents 12004 22005 32006 42007 52008 62009 72010 8See also 9Reference 2004[edit] 2005[edit] 2006[edit] 2007[edit] 2008[edit] 2009[edit] 2010[edit] by Zephyris 13 Jul 2008 10:10, Post You signed in with another tab or window. Fix #9521: Don't load at just removed docks that were part of a multi-dock station (#9524) FS#5086 : Non-random vehicles introduction/withdrawal dates by Zephyris 15 Jul 2008 00:48, Users browsing this forum: No registered users and 2 guests. In Openttd.cfg config file: ([vehicle] max_aircraft = <0-5000>). by Brockster007 11 Sep 2017 00:24, Post Yet Another Pathfinder is the default setting, but you can still select the older pathfinders. Vehicle introduction dates after 2050 - Transport Tycoon Forums Fix #9940: Print debuglevel parse errors to console when changed from console (#9979) Add: Better plural support for Romanian (#8936) In other words, you say that the game should act like the "Vehicles never expire" patch setting is automatically enabled for dates after 2050. In the patch setting the top number of the fraction (numerator) is always a 1. Possible Settings: none, reduced or normal, In Openttd.cfg config file: ([vehicle] plane_crashes = <0-2>). Fix: [Network] Convert server_advertise to server_game_type in config file (#9515) Feature: Signed Windows builds (#9294) How do you build things "over an era"? Change: Remove "maximum map height" from the New Game GUI (#8891) Vehicles with introduction dates after 2050 (set by either normal or long format action0 date of introduction) never become available - tested in OTTD-win32-nightly-r13665. That is a good point, but at the moment vehicles with introduction dates past 2050 never appear. Feature: Ctrl-click to remove fully autoreplaced vehicles from list (#9639) Set the amount of ships that a company can have. Fix: [Network] Crash when joining a server again after a TCP disconnect (#9453) Fix: [NewGRF] Industry variables 65 and 66 ignored the parameter, and always used the north tile (#9088) And I found a Russian planeset on an Russian OpentTD forum. Transport Tycoon Deluxe inspired game OpenTTD has a new release coming, Sonic Frontiers works on Steam Deck and Linux desktop although it has issues, Reminder: Update your PC info for the next round of statistics updates, An interview with the creator of Deckmate, the Steam Deck attachment system, https://github.com/OpenTTD/OpenTTD/pull/9709, SteamOS 3.4 rolls out in Preview for the Steam Deck - it's a massive upgrade, Surprising probably no one, most people use the Steam Deck as a handheld, Vulkan-based D3D9, 10 and 11 translation layer DXVK version 2.0 out now, GE-Proton 7-39 released improving Overwatch 2 for Steam Deck & Linux, Salt and Sanctuary gets Cloud Saves and OSK support for, Humble Choice for November 2022 has some good looking p, shapez 2 an automation, management & factory-building g, Rhythm Doctor now has Native Linux support in the lates, Disney Plus currently broken on Linux, even though the service su, PSA: OpenSUSE Tumbleweed users beware: possible broken boot after.

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openttd vehicle release dates

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